Toggle shoutbox HDTV Arcade Shoutbox
|
Getting S-video and/or Component out of the Genesis!
#1
Posted 14 January 2006 - 03:36 PM
Genesis SCART cable
Scart RGB to YUV converter
Keep in mind that we in the US do not use SCART, but that shouldn't make any difference for what I want to do. My only concern is will this work in NTSC since my TV only accepts NTSC input. I don't want the SCART RGB to YUV converter outputting PAL signal, but it shouldn't since the RGB input would be 60Hz, correct?
This is an expensive solution, and I don't mind spending the money, but I want to be sure that it will work first!
Ds_2/D2_s, help me out here with your knowledge!
#2
Posted 14 January 2006 - 06:22 PM
In theory it should work but my concern would be what an NTSC genesis does with a SCART cable in the first place ... hmmm ...
This requires some research and some potential experiementation
#3
Posted 14 January 2006 - 06:28 PM
I just wish this adapter did S-video as well as component. Oh well.
#4
Posted 02 April 2006 - 12:14 AM
#5
Posted 05 April 2006 - 09:31 PM
unlike JVC Wondermega 2 which featured wireless controller and s-video as standard someone thought it would be good idea to remove those for US market. However apparently the MB inside X'Eye is basically the same one in Wondermega 2 and even had the place where S-video encoder parts were suppose to be...
as far as I know only Wondermega 1 (both from Sega and JVC) and Wongdermega 2 from JVC featured the S-video as standard output. You just plug in the normal S-video cable into the console and TV.
that's what I remember anyway.
#6
Posted 06 September 2006 - 06:58 PM
Anyway, that setup did work. Every single game system I own except the 8-bit NES is now hooked up in component video. The NES is not capable of proper RGB even with additional chips from the old Nintendo arcade machines, so it will forever live in composite land.
The game systems I have hooked up in COMPONENT video are:
-Sega Genesis (with Sega CD and 32X)
-Sega Master System
-Sega Saturn
-Sega Dreamcast
-Super Nintendo
-Nintendo 64 (still looks like crap because of the super-blurry graphics)
-Nintendo Gamecube
-Sony Playstation 2
-TurboGrafx-16 CD-ROM (with Arcade card) - This system is known as PC Engine elsewhere
-Xbox
-Xbox360
-Neo Geo
If you have a good TV, the result of component video is no different than true RGB. Yes, it uses less bandwidth, but the result is the same due to the way component works. It took awhile for me to find a proper analog SDTV that had an acceptable picture. I went with a Toshiba 20 inch. They aren't made by Toshiba but by some other company (who also makes Panasonics in that size range). The reds are awesome. The Samsung TV I tried blew chunks and the Sony was a bit better but still didn't have high enough horizontal resolution for the Master System (which I demonstrated in the store while playing Ys).
Check out the article I wrote about it at Sega-16:
Clicky clicky
Just be aware that I was taking pics from my older 13 inch TV which had component inputs, not the Toshiba.
This post has been edited by Joe Redifer: 06 September 2006 - 07:04 PM
#7
Posted 06 September 2006 - 07:11 PM
:D :D :D :D :D :D
Please don't leave us again Joe, please :( :cray:
#8
Posted 06 September 2006 - 07:41 PM
#10
Posted 14 September 2006 - 02:19 AM
Technically no with the actual physical systems, but yes via xbox emulators; the only way to play.
#11
Posted 14 September 2006 - 03:04 AM
#12
Posted 14 September 2006 - 03:25 AM
I think S-Video looks fine but composite and RF are horrible, even for old systems.
#13
Posted 14 September 2006 - 03:36 AM
#14
Posted 14 September 2006 - 07:42 AM
Composite vs. S-video: Dot crawl and rainbows. In "quick color transitions", the tv mistakes the color signal for luminance, causing a zipper pattern. High frequency luminance is mistaken for color signal, which causes rainbow swirling. Both of these can be improved although not entirely eliminated by comb filters
S-video vs. RGB: Color definition. S-video is still limited to the chroma bandwidth of the NTSC or PAL system. Also poorly shielded S-video cables can cause a checkerboard pattern to leak from the chroma signal into the luminance signal
Low colordepth systems may in fact suffer more from RF/composite connections, due to more sudden color transitions!
#15
Posted 14 September 2006 - 07:45 AM
#16
Posted 14 September 2006 - 11:39 AM
#17
Posted 14 September 2006 - 06:17 PM
MrEastSide, on Sep 14 2006, 06:39 PM, said:
Most definently. I want the best possible picture available, no matter how archaic the system is.
#18
Posted 14 September 2006 - 11:37 PM
#19
Posted 15 September 2006 - 11:43 AM
whotheheck, on Sep 14 2006, 11:37 PM, said:
I'm sure it does. My point is, most people don't play the SNES or NES a whole heck of a lot anymore. I do play mine occasionally, but it's not enough to want to make a big deal out of which cables I am using. I guess if I played it everyday for 5+ hours like I do my 360 then I might care, but I don't. :dntknw:
Share this topic:
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Recent Topics Added
- Gaming PC w/ Built-in Xbox360!
by AKA Superman

Today, 03:24 PM - Game Night with Batman: Brave and the Bold
by Newsbot

Yesterday, 04:50 PM - "Dropbox" File Storage
by AKA Superman

Yesterday, 04:15 PM - Latest PS3 Update Ends PSJailbreak Exploit
by Newsbot

Yesterday, 02:05 PM - BioWare Details Mass Effect 2 Player Statistics
by Newsbot

Yesterday, 12:35 PM

Sign In »
Register Now!
Help






















