Posted 12 December 2016 - 08:44 PM
So, I got mine at launch but I really didn't use it that much. I now work for Oculus, so regardless, I am going to be a little biased when it comes to reviewing a competing product, but that's not to say that I didn't come away impressed or that I regret the purchase.
Point blank, Rez is probably my favorite game of all time. When I found out that they were doing Rez for PlayStation VR, I made sure to to get a preorder in. Now, I wasn't able to play Rez until last week because I bought a physical copy through iam8bit, and they delayed the physical launch of the game and I got it two months after it was made available for download. Not only that, they ended up charging $10 extra for the physical copy and teased a foil cover for the physical version. When I got my copy, there was no foil cover and the overall quality of the cover and the disc was that of a bootleg. iam8bit really dropped the ball on their first ever game launch. Just download it if you were ever considering getting a physical copy. This game is 15 years old and it seemed like it was made for VR way back then. Actually being able to play it in VR now just blows my mind.
But other than that, the game is better than it ever was. There is no positional tracking, but it uses the headset's orientation tracking so you are always trailing your character at all times. The artwork is still simple, but because of this, it looks amazing in VR. The framerate is fast and mixing the targeting controls with the controller and the headset's orientation tracking actually allows the user to have much better control than the versions previously released on the Dreamcast, PS2 and X360.
As far as the quality of the PSVR? Well, it's not a Rift, but it's pretty damn good. The outside in tracking uses visible led lighting unlike the Rift's invisible IR lighting, and there are less tracking lights that are on the PSVR, so the hand/controller tracking is a little wonky in comparison to what the Rift has going for it. The resolution of the headset is also a little lower, but it runs at a max 120hz as opposed to the 90hz of the Rift, and if the game takes advantage of the max 120fps, then it is amazing sight to see. The Rift is lighter and comes with quality headphones, where as the PSVR is a little more bulky and you can use your own headphones. As long as you already have a decent pair, then you should be fine.
All in all, I came away really liking the PSVR. Yeah, on paper it's not as good as the Rift, but it is still a damn good headset and for only $400, it's a pretty damn good deal.
Playing: Rex Infinite (PS4) Superhot VR (Oculus Rift) Titanfall 2 (PS4)