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@  d2_s : (13 January 2018 - 04:41 AM) Belated Happy New Year HDTVArcaders!
@  d2_s : (13 January 2018 - 04:48 AM) @B Whether the Switch! is worth it depends on how into Portable gaming you are and how important Nintendo’s IPs are to you IMHO. As novel as it is to have games like Doom or Skyrim on a handheld device, for someone like me-who rarely plays portable-it’s not worth it when those games are better on other platforms. I’d personally wait until the library is more fleshed out and you can get a better price. Only reason I got mine somearly was for Zedla.
@  ermac666 : (27 January 2018 - 11:33 PM) Shadow of the  Colossus remake looks stunning. It's like a brand new game! Just saw the digital foundry ps4 pro first look. I was like, "wow!!!!!". I wasn't expecting it to look that good and different.
@  ermac666 : (27 January 2018 - 11:33 PM) Go check it out guys
@  Brandino : (29 January 2018 - 12:19 AM) What would be awesome is a sequel to SOC... complete with levels and a whole lot more then only the big boss fights.
@  kyle_5_16 : (29 January 2018 - 03:23 PM) that does look pretty legit
@  kyle_5_16 : (29 January 2018 - 03:24 PM) Has anyone been playing the Sea of Thieves beta?
@  TonyDP : (29 January 2018 - 05:36 PM) I've been playing Sea of Thieves. It's fun and shows promise but I think they need more for the final product. I've done a few solo adventures but the game is most fun with 4 players.
@  kyle_5_16 : (29 January 2018 - 05:52 PM) Yeah, I played a couple hours duo with my brother, then another 4-6 as a full 4 man team. The full crew is more fun for sure. I agree the beta is light on content, a lot of just go dig up a chest quests so far, they need a lot more than that for the final game but my fingers are crossed. I'm also hoping for some sort of missions that would require cooperation with other crews, like having to go take down an NPC ship that is difficult alone or something. I dunno, I guess we'll see. So far the other crews have just been either attacking on site or running away, a reason to cooperate would be cool.
@  colonel_j2020 : (29 January 2018 - 06:26 PM) I too have played some of sea of theives beta.  For some reason I can't connect to a group game. No error messages or windows firewall stuff pops up.  I think it would be good with a group of friends though.  I feel they will need to add more content as Tony and Kyle suggested to keep it fresh.
@  d2_s : (30 January 2018 - 07:07 AM) The best thung about Sea of Thieves (all all MS 1st party games for that matter) is that I get it day one with my Gamepass subscription. Don’t think I would have bought it otherwise, seems a but niche to me.
@  d2_s : (30 January 2018 - 07:08 AM) Fat thumbs + iPad once again make me look like an illiterate bastard.
@  TonyDP : (30 January 2018 - 08:06 AM) I'm debating cancelling my pre-order and going the Gamepass route as well. Not wild about another monthly subscription but if I just get 2 or 3 games a year it will pretty much pay for itself.
@  Brandino : (30 January 2018 - 08:17 PM) I would think that randomly generated islands/caves/castles or whatever in Sea Of Thieves would make the game much more enticing.   I can't imagine sailing and merely attacking a few skeletons as fun.  The sailing around in Wind Waker was the worst part of that game... the interesting islands is what made it fun.
@  TonyDP : (31 January 2018 - 06:01 PM) The sailing mechanics are well done. You need to use the map and compass to figure out where to go and manage the length and direction of the sails; I found it one of the coolest parts of the beta quite honestly.
@  d2_s : (02 February 2018 - 03:39 AM) @Tony I did just that. Cancelled my preorder and went the gamepass route.
@  kyle_5_16 : (05 February 2018 - 05:14 PM) considering all first party titles are going gamepass now I think that makes it a pretty decent deal for sure.
@  colonel_j2020 : (09 February 2018 - 08:24 PM) I have a feeling I will use gamepass to play Sea of Thieves.  Paying for that for a month seems a good way to play games like that.
@  Brandino : (17 February 2018 - 02:34 AM) I bought a Switch.... very slick piece of hardware and easy to bring to work to play multiplayer mario kart
@  d2_s : (17 February 2018 - 11:54 PM) The switch is awesome. I just need Nintendo to port over all my favourite WiiU games so I can be rid of it.

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No Man's Sky & broken game promises in general


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#1 Goldenheart

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Posted 01 September 2016 - 12:15 PM

No Man's Sky devs apparently claimed there would be much more to the game than they were actually able to deliver. This has led to complaining en masse by gamers, and caused Sony, Amazon, and Steam to offer refunds well beyond their usual refund limitations.

Here's a question: If a developer makes claims as to what's going to be in the game, but then then final product is less than that, (for either technical or budget constraints, the actual reason is irrelevant for this question,) what should be the accepted way to convey to the gamer community, "This is what the game is now"?  

I never pre-order, so this question doesn't effect me, but I'm curious about what others think would be a valid method for when game promises can't be kept. There's no industry standard for handling this, and there can be a wide range of reasonable ways to handle it, (along with some questionable ways to handle it once the Marketing Dept. gets involved). This was quite the debate in the Youtube comments section, but I wanted a more intelligent/mature crowd's thoughts on it.
Failure is not important. How you overcome it is.

"Any day you don't die is a good day."
Quoted from a member of the bomb squad. I'm sure many soldiers feel that way too.


Make it idiot-proof, and someone will make a better idiot.

#2 TonyDP

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Posted 01 September 2016 - 09:43 PM

Not sure if this answers your question, but here goes....

I own No Man's Sky (PS4 version) and I've had a lot of fun with the game. I followed its development casually so while the premise was right up my alley I didn't hang on every interview and video and still don't really know just what these promises were that were never delivered. From the early videos, it was my understanding that much of the game would be procedurally generated (check), I saw giant dinosaur aliens (check), space combat (check), being able to seamlessly go from space to the planet and back again (check, check and check), finding and repairing crashed ships (checks), being able to mine resources (check), being able to interact with aliens and buy and sell items (check and check), being able to learn alien languages (check), being able to catalog a planet's flora and fauna (check). The game was always promoted as a "chill" single player experience where the odds of meeting other players were infinitesmal at best. Graphically it looks fine to me and very comparable to the early videos I saw.

As an older gamer (51) it took me about 15 minutes of playing to see that No Man's Sky was little more than a 1980s PC game like the original Elite with updated graphics. Those games of that era were open-ended, didn't hold your hands at all, and really had no endgame to them. The open-ended nature and isolation in the game are major pluses to me and I am amazed that so many players still don't understand what a simple concept Hello Games was actually going for.

I also think anyone who played the game for more than 10 hours and then demanded their money back is just a spoiled, entitled gamer. A quick perusal of the net and a couple of hours of gameplay is all any reasonable person would have needed to see just what this game has to offer, even if they did pre-order it. It seems most gamers (and reviewers for that matter) automatically diss any game that doesn't hold the player by the hand or offer 10 zillion multi-player options. There are plenty of other games for that; this one is aiming for a very different experience.

Maybe Hello Games did plan to add more features that either were not possible given hardware limitations or time constraints. And Sony has always been notorious for hyping their games to death. In spite of that, I got everything I was expecting from the game and feel I easily got my money's worth.

My only gripe was that the game did ship with a lot of bugs and it crashed more on me in the first week that all the other console games I've ever owned combined. That has been largely fixed now and it has not crashed on me in the past several days but it was a little disconcerting nonetheless.

So I for one do not understand all the hate the game got and regardless of what was promised, I think there is enough there to justify the price and I think it's an amazing accomplishment considering how small the development team was. There are plenty of "A" list games I paid $60 or more for that didn't get as much playtime as this.

#3 Goldenheart

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Posted 02 September 2016 - 06:49 AM

What I heard was it was very buggy and there was actually no multiplayer proved by a couple people going to the same spot on the same planet and not seeing each other. I forget if they were Youtubers or who they were, but they were well known. That's the premise for the refund. The video I watched that inspired my question was "the know" on Youtube. They talked about it and the refunds.

I really don't care so much about No Man's Sky so much as the concept in general of a dev not delivering features they said they would and how they should address that so people don't feel defrauded. I think that's a curious collision of marketing hype vs the morality of not deceiving customers vs understanding that new games aren't always as described and should we treat games differently than physical products and features promised just because games fail to live up to the hype so often?

If devs all worded it as what they hope it ends up as, like "What we want to have is..., What we aim to do is..." and not use phrases of certainty like "This game will have..." then I think this would be a total non-issue. I don't follow games in development, but given the brew-ha-ha this caused, I'm assuming they said the game "would have" and not "we want it to have".
Failure is not important. How you overcome it is.

"Any day you don't die is a good day."
Quoted from a member of the bomb squad. I'm sure many soldiers feel that way too.


Make it idiot-proof, and someone will make a better idiot.

#4 d2_s

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Posted 02 September 2016 - 10:49 PM

Regarding Noman's Sky, I don't have anything to add. I am in full agreement with Tony's post and share the perspective that alot of the complainers are nasty entitled whiners. I suspect alot of people who don't typically play this kind of game jumped on the hype train and either pre-ordered or bought the game day one. They could have waited on reviews, checked out gameplay footage, read other people impressions before buying day one, but they didn't. Tough luck!

Considering the small team that worked on this game, I have to say I am really impressed with what they accomplished. It was buggy at launch, the main gameplay loop is a tedious IMHO and the price point was a bit higher than where I felt it should have been. BUT the end product is an ambitious, niche Indie title - it never looked anything more than that and I never expected more than that.

@GH regarding the industry as a whole. There are many ways things could improve and many practices I consider anti-consumer. I'll touch on some of that in another post as I've ran out of time :)

#5 Brandino

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Posted 16 September 2016 - 10:13 PM

The only gripe would be the multiplayer part where the youtubers did not see each other... that's misleading.   I didn't think the final product was something misleading like Gearbox had done with Aliens and Brothers in Arms in the past...

I don't understand why people feel the need to buy day one...  always wait a few weeks to see how it pans out in the end. Buyer beware!
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