Playstation VR Eurogamer Review
Posted 06 October 2016 - 12:28 AM
A few quirks and annoyances, but that's to be expected with early adoption. Looking pretty solid overall.
Still have mine pre-ordered I may try it and sell it on if the resale prices are decent. If it takes, then i'll pick it up again at a later date and hope they can iron quirks like not including hdmi 2.
Posted 06 October 2016 - 06:09 AM
Posted 06 October 2016 - 05:12 PM
I'm going to wait until the PS4 Pro comes out and see if that improves performance. I also want a better sense of the quality and support of the software before making a decision.
Posted 13 October 2016 - 03:37 AM
Like you I have my doubts about how strong support will be over the long run if this thing doesn't meet expectations. I still feel burnt by how quickly Sony stopped directly supporting the vita.
I should get mine tomorrow so at least I'll be able to sample the games I like and if worse comes to worse, they're selling for $1200 AUD on eBay and I only paid $550 for mine
Posted 16 October 2016 - 04:35 AM
Posted 16 October 2016 - 05:37 PM
A friend of mine had a headache for two days after using some mobile VR system for only 45 minutes, while another has been using PS VR for hours on end with no issues. I would exercise caution and try for yourself if you can.
I will be sure to post impressions when I get it set up. I am not even sure how I will respond as I can barely tolerate 10 minutes of active shutter 3d let alone a VR head set.
Posted 25 October 2016 - 06:45 AM
Posted 28 October 2016 - 12:23 PM
Posted 01 November 2016 - 04:43 AM
The quality of the in-game visuals was very high and exceeded my expectations. I really felt like I was in the cockpit of a giant mech and a racecar in both games. The 3D effect and sense of depth you get with the headset on also exceeded my expectations. It's like wearing a set of 3D glasses, but instead of watching a movie on a screen, you are in the middle of a 3D movie. Cinema mode is also very cool, it feels like being in a dark room with a 5m projection screen in front of you.
I had no problems with head tracking - the camera does a good enough job and overall I have to say I am really impressed. After playing Driveclub, I can't imagine playing a racer any other way. On the other hand it's not something I could do for extended periods.
My advice: Try before you buy, but definately try.
Posted 05 November 2016 - 10:29 PM
Looks like some of the VR games will get Pro enhancements at launch, though specifics have only been listed next to some titles.
I don't recall the source, but I read somewhere that Driveclub VR gets its resolution doubled on PS4 Pro. That's no small difference.
Posted 12 November 2016 - 06:06 PM
I also tried the Call of Duty Infinite Warfare VR Demo which is basically a starfighter dogfight above the earth. Again, the sense of immersion was amazing and I quickly got wrapped up in the action in a way that a simple 2D experience could never replicate.
My brother (notoriously hard to please when it comes to electronics like this) was similarly blown away. Interestingly, wile the first person experiences worked fine for him, third person activities like the VR Gameroom quickly made him dizzy while I had no ill effects no matter what I tried.
I still have lots of stuff to sample and the resolution could be better. The lenses can also fog up until the headset acclimates to the room and the wearer. But overall my first impression is really positive. I can hardly wait to see the state of VR 5 or 10 years from now when the resolution of the headsets catches up to our flat panels. That will be quite an experience.
Posted 13 November 2016 - 08:40 PM
I haven't used my VR much, but I went in with low expectations and ended up being blown away by how immersive is and that was on the standard PS4 - I haven't tried it on the Pro yet.
It's not a perfect experience, but for the price point I am stunned at how well it works and at the visual quality. I really didn't expect it to be that good.
Posted 13 November 2016 - 10:06 PM
I tried a few more things today:
The Battlezone demo was visually impressive but the controls seemed a bit clunky to me. I like the Tron vibe but it would have worked better if you could just aim with your head movements rather than using the right stick to move the reticle up and down. Probably not worth $60 but I will definitely pick it up when the price drops a bit.
Thumper was interesting but even at $20 I don't know that it will be able to hold my interest for an extended period. The graphics and music do create a very creepy vibe.
Driveclub VR controlled well but the resolution was really low on this one. Don't know if the demo takes advantage of the PS4 Pro hardware or not.
I also tried a few things on the VR Worlds disk:
The ocean descent shark encounter was amazing and really the highlight of VR for me so far; it is a pretty passive experience as all you can do is look around but the slow pace and in your face visuals really draw you in. I was actually gripping the armrest of my couch when the shark attacked. The resolution on this was also pretty good and far less jaggy than the demos so I'm hopeful the PS4 Pro hardware can improve the experience.
VR Luge was fun to try once and it actually managed to make me a little queasy with all the twists turns and jumps.
Scavenger's Odyssey was another fun, visually immersive little adventure. The pace and difficulty were just right for what I'm looking for in a VR experience.
Thanks also to SpaceInsomniac for the tips and suggestions.
Posted 13 November 2016 - 11:28 PM
Posted 16 November 2016 - 07:27 PM
Please post some impressions of Driveclub when you get a chance. I've read conflicting opinions on how much the patch improves the game and I'd love to get your take on it.
I tried the Rush of Blood demo today; really well done and it convincingly conveyed a sense of space and scale. Beware however that there is a lot of pretty scary imagery coming right at you. If you're not a fan of jump scares you may want to steer clear of this. My brother tried it and he loved it as well; definitely buying the full game next time I'm at Best Buy.
Posted 16 November 2016 - 10:18 PM
Hope they come up with a solution for Pro owners with SUHD displays - whether it be in the form of a firmware update or new breakout box - so we can enjoy 4K+HDR without needing to disconnect PSVR.
Thanks for the heads up on Rush of Blood. I need to go through the demo disk next time I hook up VR.
Posted 22 November 2016 - 05:34 AM
I did a quick google search to see other people's opinions and the general consensus is that the improvements are marginal to the point of being barely noticable, which basically agrees with my experience.
A real shame if you ask me.
Posted 10 December 2016 - 09:15 PM
Batman: Arkham VR
When I first read about and saw videos of this game I wasn't really sure what all the fuss was about as the level of interaction felt limited to me. Then I decided to get it as I had some gift certificates lying about and once I put the headset on I understood what everyone was raving about. The level of interaction is limited and it is more an experience than a game but the level of immersion is off the charts. Just suiting up or standing on the rooftop of GCPD is an amazing experience and the game does an amazing job of pulling you into its world. Definitely worth checking out.
The London Heist
This is one of the mini-games on the VR Worlds disk; it mixes PS Move based shooting with more passive levels where you're just sitting around, interacting with your virtual partners in crime. Like Arkham, the level of interaction in the non-action sections is pretty limited but it is a ton of fun to use the Moves as virtual hands. One level has you sitting behind a table in a pub and the game performs all kinds of tricks to pull you in like letting you pick up a cigar and "smoke" it by blowing into the PSVR's microphone - complete with smoke coming out of the cigar. The shooting levels are a lot of fun as well, the final one taking place on a highway as you take out cars and motorcycles while trying to escape from some bad guys. It's over pretty quickly but it is a really fun ride while it lasts.
Set in the Eve: Valkyrie universe, this is a relatively simple turret game with increasingly difficult waves of enemy spaceships and the occasional large capital ships that you must destroy. The controls are very simple and the action can get repetitive but its all visually quite impressive and for $10 it's a fun ride.
Vintage trippy Dave Minter; you pilot a ship thru various space-based levels including asteroid fields and wormholes that are reminiscent of the Tempest webs. The sense of depth and flying into space is really nice in this one and for $10 its another good bargain.
Rush of Blood
I picked up the complete game and made it thru 4 levels so far. The game is an absolute blast - literally and figuratively - as you use the Move controllers as guns to kill all kinds of undead creepy monsters. It works with a Dualshock but the experience is so much better with the Moves. The game is full of jump scares and lots of stuff to shoot. An absolute steal at $20.
Resident Evil: The First Hour Demo
I've never been a fan of the Resident Evil games and while well made, this demo did nothing for me. I guess my problem is that I just didn't care for the environments in the game. PS VR has taken me to all sorts of interesting places so the delapadated farmhouse we get here, while well modeled for what it is, just isn't visually interesting to me. I've also never been particularly impressed with the stories these Resident Evil games tell and again this one did nothing for me. I know I'm in the minority, but I'll take flying thru asteroid fields, being lowered to the bottom of the ocean or hanging out on the rooftop of the Gotham City Police Department to this.
Star Wars: Battlefront: VR X-Wing Mission
Speaking of flying through asteroid fields, I also finally made time for the Star Wars Battlefront VR mission. The X-Wing controls could have been a little better (I had a hard time turning my ship around quickly during combat) but getting to engage in a Star Wars dogfight while making strafing runs on a Star Destroyer was the stuff of childhood wish fulfillment dreams. All the little easter eggs in the cockpit were neat (I loved finding the targeting computer) as was just looking at the massive AT-AT walker lumber over me during the title screen. Now THIS is what VR is all about for me: taking me to places and showing me things I could never possibly see in real life. DICE absolutely needs to turn the Death Star attack into a VR mission; I'm sure the PS4 and PSVR could handle it.
That's about it so far. I also picked up Eve Valkyrie today (a PS4 Pro patch was just released) and hope to take that for a spin in the next couple of days. I also have my eyes on Crystal Rift, a D&D style dungeon crawler.
Posted 10 December 2016 - 11:24 PM
Posted 12 December 2016 - 04:42 PM
Some videos of my first tests with the PS VR:
EVE: Valkyrie Demo - https://www.youtube....h?v=q9lQ8PjZpxk
Kitchen Demo - https://www.youtube....h?v=QuvX-ERirDE
Driveclub Demo - https://www.youtube....h?v=1HquKX5RF5I
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